﻿using System;
using System.Drawing;
using System.Collections.Generic;
using System.Text;

namespace PocketPC_AdventureGame
{
    public class Exit : GameObject
    {
        public Screen targetScreen;

        public Exit(Screen _targetScreen, String _name, Bitmap _sprite)
            : base(_name, _sprite)
        {
            targetScreen = _targetScreen;
        }
    }
}
